Archive for April, 2010


Friday musings

I updated the 4/29 Videos post with commentary, so scroll down a bit if you haven’t checked it out yet.  I’ll be back this weekend with some more thoughts.  In other news, we have a new April letter from WAR Producer Carrie Gouskos.


http://herald.warhammeronline.com/warherald/NewsArticle.war?id=1086


My biggest takeaway from this is that EA Mythic’s next focus after 1.3.5 will be be Open RvR at last.  This is exactly what I have been talking about lately. Once you get the City Sieges into a fun, playable state, the next step for Warhammer is tweaking the games Open RvR system.  Things just aren’t as interesting or dynamic as they could be (particularly in Tier 4), so I am really excited to hear what Mythic has in store for us.



This is an exciting time to be a WAR player.  It fills me with a great sense of joy to see things improving.  RvR is the staple of WAR, the calling card of its developers, and their greatest claim to fame.  The system has to work and fill players with a sense of glee at the possibilities.  Open RvR must be packed with variety and strategy…it must be engaging and bring about a sense of ownership in the world and realm pride in the playerbase…and most importantly it must be fun.  Right now there are times when City Sieges and Open RvR can be enjoyable but they are few and far between.

This is especially true once you have taken a zillion Keeps and Battlefield Objectives.  There is just too much repetition in the current design and not enough investment in the game world for the players.  EA Mythic has seen the results of this and now they are focusing their attention on the proper game elements.  As I have said all along, if they can get City Sieges and Open RvR flowing and thriving the way they should then everything else will begin to fall into place.

I for one, can’t wait to see what the future holds.  :)   I’ll be back for some more banter this weekend.  Happy gaming!

Fridays and Smiles

RL is still crazy at the moment, but I didn’t want to get through today without throwing up another edition of Fridays and Smiles.  To send you off to your weekend with a few laughs, I thought we would turn to the always entertaining Paul Barnett, Creative Director of EA Mythic.  Paul has been rather quiet as of late, which is a strange phenomenon if you’ve ever listened to him speak.

A few of us are wondering if he might be locked in a cave somewhere with a British flag stuck in his mouth.  Regardless, here is some genius commentary from the old Barnett bloke himself, courtesy of IGN.  In these videos he tell us “How to break into the Computer Games Industry.”  Enjoy!


Intro



How to make it



Designer



Programmer



Artist



Ok guys, here are the first batch of videos I have for you.  The quality is not the greatest but I will work on that.  RL is downright crazy right now, so I won’t have any commentary up until later.  We had two sieges last night, one in Altdorf and one in Inevitable City.  Plenty of random vent banter can be heard in these videos, so that should be entertaining for you on top of the footage.  During the Inevitable City siege we had two Mythic devs in group with us, Andy and James.  So you may be able to spot their voices every now and then if you listen to what is being said.  More to come later today…enjoy!


(Update)

Ok…so we were first presented with the Altdorf siege.  Mythic did things a little different this time around, as they decided to have most of us just pug our way through to test out how the game would disperse everyone into the instances.  This certainly made for a more interesting time in some respects, and that’s both a good and a bad thing.

The important thing to remember here is that we are testing and our job is to make sure these things are going off without any glitches.  The first stage of Altdorf moved along just fine at first, but things quickly became interesting in one major area…player tossing and the lack thereof.  In the Inevitable City siege, tossing players into the abyss off of the high walkways is an easy way for defenders to derail an attack with relative ease.

In Altdorf, we do not have that option and Vent quickly became filled with chatter on this balance issue.  Andy from Mythic let everyone know both during the siege and after, that Mythic is aware of this discrepancy and they are looking at ways to address it.  The rest of Stage 1 went off without a hitch, aside from the fact that we got rolled for the majority of it.  We did put up a strong stand at the palace gates, though, and here is some video of it.


Altdorf – Stage 1



We were able to push back the Destro rushes several times, and the tide of battle for Stage 1 looked to be firmly in our corner.  But a lack of coordination on our part led to an eventual defeat.  But other than the knockback problem, I would say the Stage 1 of the new City Sieges looks to be progressing very nicely.  Into Stage 2 we went, but once again, a lack of cohesion was our undoing.


Altdorf – Stage 2



With our back up against the wall, we rallied our comrades and brandished our steel, for the clash of the titans awaited us…with Champions from both sides charging forth with their warbands and Kings.  This fight is my favorite I think, and the potential for pure, bloody joy is just all over the place.  We would run into some hiccups in this phase later on however, and I will get to that in a moment.


Altdorf – Stage 3



After Altdorf was finished we learned that another run through Inevitable City was in our future.  So we saddled up, rushed through the Maw, and paced back and forth in front of the gates like a pack of hyenas on raw hamburger.  Mythic let everyone know that we would be pugging it once again, so we took a moment to mentally prepare ourselves for the horror.  :)   The event began with another smooth Stage 1, and the warfare would drag onward to the waning seconds, with Destro just barely holding onto to their gate before the time expired.


Inevitable City – Stage 1



Once again, Stage 2 proved to be a problem, as Destro rolled through both us and our Warlords with little problem.  It was once again time for the duel of the Kings, and as we sprung forth from the gates and met the enemy with brutal result…we realized that none of the Order side had been granted Champions.  This was an obvious bug, and sadly we just had to play through it as best we could.  So Order lost this one, though we at least made it mildly interesting before the mighty Karl Franz met his maker.


Inevitable City – Stage 3



Aside from a few bugs, I would once again call the new City Sieges a smashing success.  This is how the endgame should work, this is how you should pit us against each other in a desperate struggle to defend our homes.  The primary criticisms remaining are the player knockback issue, Destro’s dominance against Warlords, and a general concern that City Sieges will still happen too often under the current system.  I’m not sure if Order has won Stage 2 yet either, but the three times I have run it wasn’t even close.

But our job is to test this content and I think it has gone beautifully so far.  Andy from Mythic also explained that they are aware of our concerns regarding the frequency of City Sieges and are looking to make some changes.  They know a problem exists and are looking to find ways to improve the system as a whole.  As far as I’m concerned, Mythic is doing some good work here.  I think you will all be very pleased with these new sieges once they go live.  Until next time….

WAAAGGGGHHHHHHH!!!!!!


We’re getting ready to go as I speak and are being told to sit tight until 8:15pm EST.  We’ll be testing the Altdorf siege tonight.  I’ll see you guys back here later once things have wrapped up!  :)

9:47pm We have just finished the Altdorf siege and are now going to do another run through Inevitable City.  I have plenty of videos and will work on getting them uploaded as soon as we’re done.

11:25pm We just finished up with testing for this evening.  I am looking through my videos and will begin uploading some right now.  I can’t stay up late tonight as I have an appointment in the early morning, but as soon as I get the chance I will have a write-up and videos for all of you.  Till then…  :)

Hey all.  :)   I have an interview for a new job this afternoon so I won’t be posting much during the day.  But I will be back tonight with more commentary on the second round of City Siege testing.  This time I will be frapsing everything so I’ll get those videos on here as soon as they are uploaded.  The testing will begin around 8pm EST just like Tuesday.

My first experience with the new sieges was definitely positive, so I am really feeling the itch to jump back into the fray.  I’ve also been pleased to see so many other people reacting to the new design just as I did.  Once the testing is complete I will work on another write-up while the videos are uploading.  Until then, happy gaming and wish me luck…

WAAGGGGGHHHHH!!!!

As a companion to my write-up a few posts below, we now have a video framed by the fearless leader of the Gaiscioch Family, Foghladha.  Full credit goes to him for putting this together. :)



Foghladha has also been working on a new recruitment video.  I will throw it up here for all to see, along with a link to our website following!



http://www.gaisciochnaanu.com/


Hump-day Magic

So it’s the middle of the week and you need a little inspiration to help you get through?  I got you covered.  So first off, we have another pedestrian crime fighting win…



Second, we have a prime example of the only real way to make an entrance at work…



And finally, we discover that copiers do have weight limits after all…


So there I was standing in the Maw…anxiously awaiting this moment that I had been yearning for with such unrivaled anticipation.  I was planning to vid the entire thing of course, and so I hammered away at the video key for XFire and discovered with a growing sense of dread that nothing was happening.  I tried reloading and realized that my failure was because I was logged into the test server.  So yeah….



Alas, there will be no video here tonight.  What I can do, however, is give all of you good people a summation of the experience along with the screenies I took.  I apologize for my vid failure and I will have that all sorted out for the next round of testing on Thursday.  So on to the new City Sieges…as tonight we would be testing the Inevitable City.

We gathered together at the entrance behind the Maw and begun the stalwart tradition of hurry up and wait.  Organizing all of the Warbands was no small feat, so we spent a good bit of time just waiting for Andy and the rest of Mythic to get everything sorted out.  As most of you already know, the new City Sieges are 24 v 24 battles involving three stages.  Once we were given the go, we zoned in to find Emporer Karl Franz standing before us in all his glory.



The first stage involves breaching the palace gates and battling over 6 different control points.  Each control point is armed with siege weaponry and once that is destroyed, an NPC called a Sapper will run in and set a bomb that will take the control point for either side once it explodes.  So we charged forth from the gates and made our way to the first control point…expecting to see a herd of rabid Destro at any moment…



The Sapper is highlighted with a shining beam to help distinguish him from a crowd, and once you down the weapons he will come stampeding towards you to set his bomb.



We did not run into Destro for some time at the beginning, as I think Mythic wanted to make sure the mechanics were all working correctly.  But it did not take much longer before we finally met our foes in heated battle and the result would be a portent of things to come.  Some of the control points are positioned in areas surrounded by hazard, as they stand just above the narrow walkways that litter parts of the Inevitable City.

With nothing preventing you from being launched off, knockback abilities became devastatingly powerful as many were catapulted into the abyss.  Positioning can be key here, and I was fortunate to meet my maker from enemy fire and not from the latest onslaught of Order tossing.



The goal here is to take the points leading up to the palace gates, then downing the gates as quickly as possible.  There is another mechanic to help you do this faster, but since we never quite got that far I am unable to comment further on Stage 1.  So far, the entire experience did feel like an improvement even if we were consistently being thwarted by UI problems and occasional bugs.  With Destro winning Stage 1, we gathered back up next to Karl Franz as the realm Warlords prepared to enter the fray for Stage 2.



For Stage 2, each realm has 2 Warlords who emerge and make their way to the palace gates.  Your mission is to escort your own Warlords safely or defeat the enemy Warlords before they reach their destination.  These Warlords can be healed and ignore player attacks.  It should also be noted that as the Warlords proceed through the city, if they happen to bump into each other during the journey they will fight to the death.



We did our best to defend our Warlords but they fell rather briskly to the Destro forces.  One of the issues we had during this Stage was spawning, as we kept respawning back at the middle control point where the entire Destro warband was busy carving our limbs into fashionable decorative arrangements.  So this became a spawn-camping fest that did not go over well with some.  We were told later that this will be looked at, as Andy reminded all of us that the purpose of testing was to evaluate how things were working.

Once again, the entire process felt much more refined and personal than it did before.  All three stages happen no matter who wins, as both realms acquire victory points from the various City Siege instances in order to decide the outcome.  I like the very specific objectives that we were tasked with here.  It was more far more interesting than the current sieges at this point.

With Destro winning Stage 2, the war moved to Stage 3 at the main entrance to the city.  If Order had been victorious in Stage 2 then this fight would have taken place inside the palace itself, I believe.  We huddled next to our King as he attempted to rally the troops with his best Aragorn impression.



Once Karl Franz was finished stretching his lungs, he chose 4 Champions among us, one from each archetype (tank, ranged dps, melee dps, healer).  This happens with both realms, followed by each King leading his 4 Champions and the rest of the warbands into a glorious climactic battle with the fate of the city hanging in the balance.  One thing I will say is that the 4 players chosen as Champions must have promptly guzzled some of that juice that Merry and Pippin smuggled to buff their size.  Once you are selected as a Champion you morph into hyper-inflated version of yourself!



Each Champion has extra abilities as well, though I do believe some people were not able to access the icons necessary to perform them.  This will be looked at I am sure.  But the goal in Stage 3 is simple, you must take out the 4 Champions of the opposing realm and then topple their King.  The battle was intensely chaotic, with all manner of spells and abilities being slung about in every direction.



At the end of the day, Destruction completed their clean sweep of all three Stages and defeated us.  So with that being said, let’s get to the heart of my first reaction to the whole experience.  We all know how maligned the current City Sieges are and how we all wish they were different. The sense of disappointment from within the player base has always been palpable with regards to this subject.

Some expectations are probably impossible to meet, as I’m sure that many players envision huge lag-less battles involving  hundreds on each side.  For those more rational, we just hoped that Mythic would go back and tend to their endgame.  We prayed for a day when they would craft their sieges into something that would truly feel rewarding at the close of a hard-fought campaign of zone control.

For those in the latter category you can now breathe a sigh of relief.



This entire City Siege just felt more relevant this time around, its impact more immediate than the current versions.  There were opportunities for strategy, there were specific goals to complete that felt more involved than the current sieges…the entire feeling I got was one of vast improvement.  Every moment felt just a little bit more engaging with the new design.  The sinking feeling that so overwhelmed my thoughts back when I first saw the City Sieges after launch was completely absent.

The majority of testers seemed to be genuinely enthused by the proceedings.  There were particularly loud howls on vent as the Champions were chosen in Stage 3 and we all surged forward against the enemy King and his Champions/warband.  I had never heard that kind of joy on vent during the sieges we have now, and that speaks an awful lot to the progress Mythic is making here.  This is a step in the right direction.

With our appetite for exploring these new City Sieges barely sated, we held a feedback session with Mythic once all of the instances were complete.  This was just the first step in the testing process and there are certainly a number of bugs to fix.  But I walked away from this event with a deep smile etched onto my face, which is a noticeable enhancement from my reaction the first time I witnessed the current version of Warhammer’s endgame.

A huge thanks goes out to Mythic and my fellow Gaiscioch testers!  I can’t wait to get back at it this Thursday!!!  And yes, this time there will be video.  I promise!  :)

Andy is organizing the destro/order warbands as we speak and they expect things to get started around 9pm EST.  I will be back here with commentary following the testing and I will work on uploading my videos as the night goes on.  It could take a while so bear with me, the videos will probably be huge!  :)   WAAAGGGGHHHH!!!!!

Tonight at 8pm EST, I will be joining my Gaiscioch guildmates as we test out the new City Sieges on Warpstone.  Be sure to check back here throughout the night for info, commentary, and videos!!!

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