It’s remarkable that I can even remember the password to this old hangout. The key still works! Is anyone out there? There must be at least six or seven of you.
But seriously, it’s nice to be here again and with a little free time to blog as well. I love blogging, I always have and always will. But as with many things, life tends to squeeze the time for it right out of my day before I even know what happened.
Kind of like how the government takes my taxes.
But we should make time for the things we love, as I always say. So I will try to poke my head in here from time to time and spread my thoughts, and do please feel free to comment and let me know a few of you are still lingering about. Then without further ado, I thought I would talk a little about the current MMO scene. It’s kind of interesting looking at the whole MMO landscape right now.
We’re in a very weird place, I must say. The heavens tremble and the skies are filled with dark portents of the chill winter to come. Yes, yes…I’ve been watching too much Game of Thrones recently. Can you tell? She is a cruel mistress, though. Every time I start to really get into her and enjoy her company, she veers off into porno territory and I keep waiting for the bow-chick-a-bow-bow music to kick in.
Seriously, what is up with that?
It’s like the creators are sitting behind the camera and shouting, “This is HBO, make sure you put some tits, ass, manhood, and incest in there every 10-15 minutes!”

But moving on from such things, where was I? Oh yes, the MMO landscape!
Well, we certainly have too many games to be honest. Then we have a genre that is filled with a bunch of jaded MMO gamers who aren’t taking to new and shiny MMOs because they keep delivering the same kinds of experiences as past ones. The industry as a whole is beginning to suffer from some serious burnout. Just look at how people are responding to Elder Scrolls Online.
At one point the announcement of such a game would have been so huge, and the response to it would have been filled with equal fervor. But once some of the details were announced what did we hear? One big giant meh…that’s what we heard. I’ve felt more positive energy at a funeral. It’s going to get tougher and tougher for new games to capture strong audiences as well, unless developers start thinking outside the box and trying new things.

You don’t have to reinvent the wheel. Guild Wars 2 is drawing so much interest and garnering so much positive reaction not because it’s reinventing the wheel. It’s tweaking the wheel instead, making quite a number of defined and calculated alterations to the MMO model we have come to know so well, and it’s enough that people are responding with an incredible amount of passion. The recent announcement of the next beta weekend for June 8th is being met with an almost unheard of amount of joy for a beta. The reason is simple, we MMO gamers want fresh experiences and not the same crap driveled out over and again.
I swear the next time I hear a developer tell me, “Our game is like WoW, but…” I’m going to slap someone.
I don’t want to hear how your game is like WoW. I want to hear how your game is different from WoW, Lotro, EQ 2, or whatever game you choose. I want to hear why I should play your game instead of any of those. So far people aren’t buying, with most newer games not doing much better than the older ones. WoW is on the decline but still has over 10 million worldwide, while both EQ 2 and Lotro have gone free to play with Lotro fairing much better in my opinion.
I have no problem with the so-called free to play model, but don’t kid yourselves, those models are such a fallacy at this point. In either Lotro or EQ 2, if you truly want to play at max level YOU HAVE TO SUBSCRIBE. It’s impossible not to do so.

You simply can’t advance without forking out some cash, and eventually $15 a month. It feels sleazy and that is still why so many gamers look at free to play with a healthy bit of skepticism. Of course it doesn’t help that both games constantly bombard you with ads, along with offers of going gold or subscribing that practically slap you in the face every 10 minutes. It’s like being in bed with the woman you love and then someone pours cold water on you. Not the ideal experience.
When Guild Wars 2 launches as a true free to play product (the gem shop is completely optional and seems to have only a small effect on actual gameplay), I do wonder how Lotro and EQ 2 will handle it. My guess is they won’t do very well when players see that you don’t have to nickel and dime your customer on a free to play model. You can still make money.
It’s the best kept secret in MMOs.

You just have to build your company and business plan around the idea of box sales, a smaller number of cash shop purchases, and yearly expansions. It can be done. Guild Wars 1 has been doing it and making money for years. As for other games, Swtor has also been hit hard recently, with layoffs and sub losses coming from the try and bail stage, where the newness of the game has worn off and now people are retreating back to other MMOs.
Still, Swtor won’t be going anywhere so don’t fool yourselves about that either. It was at 1.3 million subs at the last earning call, and while I expect that number to drop below a million by the end of the year, Swtor will still probably be the number 2 subscription MMO behind WoW when the year is over. Sadly, Swtor delivered an unheard of amount of story and voice acting while clearly skimping out on the MMO aspects. Simply put, they made a single player game and then tried to craft MMO elements onto it, instead of the other way around.
But it’s Star Wars, my friends. Never underestimate the power of the most popular IP on the planet, especially with Bioware at the helm. They are MMO newbies at this point, but I expect them to learn quickly. The one game that appears to be slowly rising above all this nonsense is Rift. Yes, the game I once referred to as the ultimate WoW clone with one interesting feature (the class system was just awesome).

But what Trion did do correctly with Rift was launch a technically sound, fully featured game that has seen more updates in the past year than many MMO see in far more time, sans expansions. Trion has done a remarkable job with their product, and I say that while still having some serious misgivings about the game. The races are dull, the endgame was far too limited at launch, the world is too chaotic to actually feel like a real world, and the leveling process offers no alternatives. Which means you will be doing the exact same quests every time through.
The PvP was also a letdown, but the recent announcement of Conquest mode certainly sheds a ray of hope on what has otherwise been a pedestrian PvP experience. Also, with the addition of mentoring coming in 1.9, Rift will have just about every feature available in MMOs today, minus player housing. Trion has not suffered any lay-offs either, which means they have manged their business well overall and survived the always precarious try and bail stage.
Someone at Trion knows what they are doing, I will give them that.
And now they are sitting pretty with a small to moderately sized fanbase…and if recent indications are correct, Rift will be releasing a monster sized expansion in the not too distant future. (EDIT: It appears the expansion will be entitled Storm Legion, with not one but two new continents) So the moral of the story is as follows, if you aren’t going to give us a product that offers fresh gameplay, at least know what the hell you are doing, know how to run a company, and give a product that is polished and technically sound.

But truly…some new experiences would be more welcome than anything. Is anyone out there? Do we have anything left in this industry but copycats? I will say this much, when a company comes out and announces Elder Scrolls Online, they explains how they had to take everything away that makes Elder Scrolls what it is (skill system, open world sandbox design, active combat), it doesn’t fill me with too much hope for the future.
Somebody please prove me wrong.



























