I said the other day that I would be throwing up a few more thoughts on Land of the Dead…but I haven’t really spent enough time there to form a valid opinion yet. So I’ll just go over a few highlights and save my analysis for later. There will be a certain someone reading this who was in my thoughts the entire time I explored here. The screenshots will reveal why.
As I mentioned already, I really do love the design and atmosphere of the zone. It’s a lovely change of pace from Warhammer’s normal style.
The in-game map for Land of the Dead only lays out the basics…with the Destruction Warcamp in the top right of the zone and the Order Warcamp in the lower right.
One thing I think we can all agree on is that Land of the Dead came out during a time when it was not needed. I am enjoying the zone thus far, but it was not what WAR required when the decision was made to divert a bunch of development time to creating it. I think Mythic did a fine job with the zone itself, but WAR was suffering so many other problems at the time Land of the Dead was released that it only served to pour salt on the wounds.
That being said, I am happy we have Land of the Dead and feel that it serves its purpose well. Lotd opens up to players in the 30s, and is an open RvR (PvP) zone where both Order and Destruction vie for entry. Both sides gather resources in a race to unlock travel to the zone. When one realm wins the race they may enter and run Public Quests and Tombs to their heart’s content.
However, after a short period of time the opportunity to open the travel route begins again…and if the opposing side gains access then they may enter while their enemies are still in the zone. This gives Land of the Dead a wonderful quality of suspense, as you know that you could be beset upon by your foes at any time while you are doing PvE. Each realm’s Warcamp can also be assaulted by the opposing faction, furthering the level of general animosity in the zone itself.
Apart from the RvR available here, there are 16 different Public Quests, 4 Tombs, and 1 Dungeon…the infamous Tomb of the Vulture Lord. The Tombs require you to earn Glyphs from the PQs, each requiring different Glyphs in order to enter. Lotd also has its own currency drops that allow players to progress and earn some very nice loot during their trips here. So there is plenty to keep you busy in Lotd, as I promptly learned when I came upon a lone Squig Herder while he was hunting monsters. I promptly laid him to rest and sent him back to the Inevitable City.
I haven’t had the opportunity to run Tomb of the Vulture Lord yet, though I do hear that it’s getting some much-needed love and attention from Mythic in the next patch. Once I have a chance to experience more of the zone’s content I will be back with my thoughts!
A decent little Land of the Dead preview vid from G4…









