Ok guys, here are the first batch of videos I have for you. The quality is not the greatest but I will work on that. RL is downright crazy right now, so I won’t have any commentary up until later. We had two sieges last night, one in Altdorf and one in Inevitable City. Plenty of random vent banter can be heard in these videos, so that should be entertaining for you on top of the footage. During the Inevitable City siege we had two Mythic devs in group with us, Andy and James. So you may be able to spot their voices every now and then if you listen to what is being said. More to come later today…enjoy!
(Update)
Ok…so we were first presented with the Altdorf siege. Mythic did things a little different this time around, as they decided to have most of us just pug our way through to test out how the game would disperse everyone into the instances. This certainly made for a more interesting time in some respects, and that’s both a good and a bad thing.
The important thing to remember here is that we are testing and our job is to make sure these things are going off without any glitches. The first stage of Altdorf moved along just fine at first, but things quickly became interesting in one major area…player tossing and the lack thereof. In the Inevitable City siege, tossing players into the abyss off of the high walkways is an easy way for defenders to derail an attack with relative ease.
In Altdorf, we do not have that option and Vent quickly became filled with chatter on this balance issue. Andy from Mythic let everyone know both during the siege and after, that Mythic is aware of this discrepancy and they are looking at ways to address it. The rest of Stage 1 went off without a hitch, aside from the fact that we got rolled for the majority of it. We did put up a strong stand at the palace gates, though, and here is some video of it.
Altdorf – Stage 1
We were able to push back the Destro rushes several times, and the tide of battle for Stage 1 looked to be firmly in our corner. But a lack of coordination on our part led to an eventual defeat. But other than the knockback problem, I would say the Stage 1 of the new City Sieges looks to be progressing very nicely. Into Stage 2 we went, but once again, a lack of cohesion was our undoing.
Altdorf – Stage 2
With our back up against the wall, we rallied our comrades and brandished our steel, for the clash of the titans awaited us…with Champions from both sides charging forth with their warbands and Kings. This fight is my favorite I think, and the potential for pure, bloody joy is just all over the place. We would run into some hiccups in this phase later on however, and I will get to that in a moment.
Altdorf – Stage 3
After Altdorf was finished we learned that another run through Inevitable City was in our future. So we saddled up, rushed through the Maw, and paced back and forth in front of the gates like a pack of hyenas on raw hamburger. Mythic let everyone know that we would be pugging it once again, so we took a moment to mentally prepare ourselves for the horror.
The event began with another smooth Stage 1, and the warfare would drag onward to the waning seconds, with Destro just barely holding onto to their gate before the time expired.
Inevitable City – Stage 1
Once again, Stage 2 proved to be a problem, as Destro rolled through both us and our Warlords with little problem. It was once again time for the duel of the Kings, and as we sprung forth from the gates and met the enemy with brutal result…we realized that none of the Order side had been granted Champions. This was an obvious bug, and sadly we just had to play through it as best we could. So Order lost this one, though we at least made it mildly interesting before the mighty Karl Franz met his maker.
Inevitable City – Stage 3
Aside from a few bugs, I would once again call the new City Sieges a smashing success. This is how the endgame should work, this is how you should pit us against each other in a desperate struggle to defend our homes. The primary criticisms remaining are the player knockback issue, Destro’s dominance against Warlords, and a general concern that City Sieges will still happen too often under the current system. I’m not sure if Order has won Stage 2 yet either, but the three times I have run it wasn’t even close.
But our job is to test this content and I think it has gone beautifully so far. Andy from Mythic also explained that they are aware of our concerns regarding the frequency of City Sieges and are looking to make some changes. They know a problem exists and are looking to find ways to improve the system as a whole. As far as I’m concerned, Mythic is doing some good work here. I think you will all be very pleased with these new sieges once they go live. Until next time….
WAAAGGGGHHHHHHH!!!!!!
























