From an MMO perspective, this is truly something I have been wondering as of late. Have I just been around the block one too many times?
Am I forever destined to be a jaded gamer who wanders from title to title, hoping something might actually knock my socks off the way Everquest once did? Will I stroll through the fog of my MMO memories without reprieve, searching endlessly for a transforming experience that will forever change the way I look at online games? Maybe that’s all too much to ask at this point. Perhaps I am the problem, not the people who make these games.
Or perhaps it is a little of both.
I may well be in need to soften my expectations when I step into a new MMO for the first time. But in return for me lowering the bar, MMO devs really need to get their butts in gear and heighten their ambitions a little bit. That’s the deal I am willing to strike at this point.
Historically, my time in any particular MMO has always varied and that is by design. I do tend to hop around some to help fight the onset of MMO burnout, which can strike people like me rather viciously I am told. But let’s face facts for a moment…I have been playing MMOs for over ten years now.
I have always loved them and probably always will.
But as the coming of each new game passes, I find myself slightly more turned off by the genre than turned on by it. I keep looking for a game that will bridge the gap between what we once had and the advances we have made since those early days. I honestly feel that the closest we ever got to an MMO of that caliber was Vanguard, but it was fraught with so many other problems that it just crumbled beneath the weight of them.
But this all brings me to the present and where I stand with Rift right now.
Rift is the most polished MMO to be released since World of Warcraft, this is without question. It is fun, well constructed, and offers some wonderful class options with the Soul system, not to mention the fun that can be had with the rifts themselves. The rifts are basically like Public Quests 2.0, and that is a compliment. WAR gave us Public Quests and it was a wonderfully unique idea. Now Rift has taken them slightly further, though I still think they are destined to suffer from the same problems that WAR’s did. Basically, once you do them 100 times the bloom is going to come off the rose a little bit. Trust me on this.
But for someone who has played so many MMOs, the taste of Rift as a whole strikes me as just too familiar. It’s like going to a pizza parlor that isn’t the one you enjoy the most. What they serve you may be very tasty and certainly worth your money. But you will always be thinking about the kind of pizza you really want and how what you are currently eating is good, but not different enough to make it special. So with Rift, I find myself enjoying the game and appreciating the fact that we finally have a new MMO that was actually released when it was ready.
But I also find my thoughts gradually drifting to other places when I play Rift, haunted by the nagging feeling that I could enjoy Rift on a casual basis, but not really sure if it’s something that I want to sink my teeth into the way I have with other MMOs in the past. Some examples of that would be Everquest, Dark Age of Camelot, Everquest 2, World of Warcraft, Warhammer Online, Eve Online, and Lord of the Rings Online. Those are all MMOs that I dove into head first and explored just about every facet of gameplay they offered me. Each one is dear to me in different ways, and I will probably always pop back in to check on those games from time to time.
So while it would not be strange for me to do that while still playing Rift, I now find myself a little troubled by the idea that my mind is already wandering as I play. It just feels…I don’t know…too soon for me to be having these sorts of desires. I fully expected Rift to sweep me away for at least a few months, with no thought of playing anything else even entering my mind during that time. But it just hasn’t happened, even though I have found pleasure in playing Rift and exploring this exciting new world that Trion has given us.
I also have to say that if Rift does possess and ace in the hole, it’s Trion Worlds.
These guys have their act together in a big bad way, folks. No company is perfect so don’t kid yourselves, and Trion will have their missteps as all developers do. But I don’t think I have ever seen a group of devs this on the ball so early in their game’s release. It not only bodes well for the future of Rift, but for other titles that Trion will undoubtedly make as time goes by. The thought of how well Trion has responded to player concerns heartens me greatly, providing that warming touch of hope I need to keep plugging away.
But at the end of the day, it all comes down to how much fun I am having and whether or not Rift delivers in the ways I need it to for my own personal enjoyment. Right now I give the game very solid marks, but I do fear that there might not be enough new spice to keep me playing heavily in the months ahead. Deep down I think what I really want is an MMO with Rift’s polish combined with the heavy PvP focus that Warhammer Online brought to the genre. So if Trion can develop the PvP in their game and turn it into something more than what the average MMO offers, then they just might find me subbing for a very long time.
I guess we will just have to wait and see.














