Back in October of last year, Bright Hub posted a fascinating look back at Warhammer Online; analyzing its strengths, weaknesses, and ultimately where it went wrong. This was not an attempt to bash the game, as the writer pointed out from the get-go. It was intended to help us gain a better understanding of where WAR went awry, what might be fixable, and how it could be avoided in the future. I remember feeling that this article struck a deep chord with me when I first read it. So I am going to post a link to the article here, and then revisit some of these points and assess where Warhammer Online stands now, from the perspective of a returning player.
http://www.brighthub.com/video-games/mmo/articles/44427.aspx
The writer’s first point goes without saying these days. Regardless of how you try to frame your remarks, any attempt to point out the faults of an MMO tends to result in a massive…
Luckily for me, I was able to snatch a tried and true flame retardant suit off of eBay. This thing has stood the test of time and some intense heat along with it. Tiger Woods is still regretting the day he sold it at auction. Ben Roethlisberger keeps calling me about borrowing it, but I think it has its hands full here so I keep having to turn him down. I could follow that with a real low blow but my better angels are telling me to let it pass.
So moving on…
People do seem to have lost the capability to agree to disagree, or to at least disagree with some measure of civility. But let us see how this goes. So the writer points out that Warhammer Online is in fact, not a terrible game. It has many enjoyable aspects and various things about it can bring a smile to your face, so to speak. WAR is a game of ever-present action. Battles await you at every turn and that gives the world a true sense of glee, if in a slightly sadistic kind of way. The Public Quests introduced by Mythic were also full of win, though they could have stood to have a few less than they do now. But as this writer said, WAR has plenty of virtues and I couldn’t agree more, so let’s get on to the stuff that ticks people off.
First Point: No Third Realm
Yeah, this was a whopper and I just don’t know what to say anymore. Looking at Warhammer now, it still seems painfully obvious that so many of the troubles would be cured by the presence of a third realm to balance out the warfare when it ends up too one-sided. Most people I have spoken to can agree on this, so let us continue.
Second Point: Too Much CC
Once again, I can’t argue. Though I am happy to report that Warhammer has finally instituted some genuine resist timers, so things do seem to be a little better on the CC front. I will never understand why Mythic felt the need to give everyone 3 or 4 CC abilities to begin with. It turned Tier 4 battles into an epic clusterf*** of “You have been knocked back, You have been stunned, You have been disabled, You have been disabled, You are Dead.” This was not exactly what people wanted to spend their time doing during a fight. So old players will be happy to know that CC is a little bit more under control now than it was during launch.
Third Point: Class Balance
Ahh yes, the third rail of PvP MMOs…the dreaded Class Balance card…and what a problem it has been for WAR. Let us take for example the Bright Wizard compared to the Engineer and Shadow Warrior. These are the 3 Ranged DPS classes for Order. I am pretty sure that the Bright Wizard has undergone several patches of nerfs since launch and they can still outdamage an Engineer and Shadow Warrior. The writer points out that a third realm could have helped this as well, and I cannot argue that point. If one realm had possessed an overpowered class, the two others could have ganged up on it.
Fourth Point: Population Balance
If it were possible for me to walk up to the Mythic offices and hold up a sign other than “WAAAGGGHHH”, it would be a sign that read “Population Balance!” Nearly everything in WAR is dependent on population. We have three different racial pairings and each pairing has 4 separate Tiers, each pairing has its own RvR Lakes within said Tier, each pairing has its own Public Quests that require groups, and each Tier has its own Scenarios that require people on both sides to pop, and…are you getting tired yet?
I have never played an MMO that seems so insistent on segregating its population at every step of the leveling process. They had a model in DAOC that worked beautifully, as all three sides had their own lands where they leveled up and prepared for battle. Then the frontier lands opened up to all and that is where the warfare took place. Mythic is trying to alleviate some of this by streamlining scenarios and the like, but this still leaves us with RvR lakes that are void of anything except the occasional…
Fifth Point: PvP that lack emotional connection
This is what happens when you break everything up into pairings and then into Tiers on top of that. DAOC had realm pride, and that was because you felt a definitive attachment to your own lands. In WAR, with all the lakes spread over pairing and tiers, it just doesn’t happen. There is no cohesiveness to the conflict. Taking keeps as a guild and then claiming them also feels pointless, as the segregation just leaves everything with a hollow feeling.
Sixth Point: Performance
The article’s last point may be the area where WAR has made its greatest strides. Performance is much improved on a wide variety of machines, making the majority of those battles a little less lag-tastic. This is a welcome change, and WAR even looks a bit better to boot ,with recent additions like post processing.
So where does all of this leave us today? Here is how I see it. I think that perhaps for the first time, Warhammer Online has a pulse. There are issues, yes…some are fixable and some are inherent to the game’s design. But I truly feel like Mythic is on the right track for the first time since launch. Right now their focus is on the City Sieges, perhaps the last vestige for realm pride available to either side.
The sieges that launched with the game were PvE-filled disappointments of epic proportions. The first reports came out and the general response was…
So now Mythic has gone back to the drawing board and given us an outline for the new sieges that sounds much more like…
They have put a hold on PvE content for now, because they recognize that theirs is a PvP-first game. Once you get that right then the rest will follow. They already consolidated their newer players by creating a new player tutorial and funneling everyone into the same racial pairing. They have given us better peformance, improved graphics, tweaks to RvR and how the pairing are locked down, CC timers, new RvR weapons and armor, improved ways to earn gear with special tokens, the list goes on and on. We also have a statement coming from the head of EA’s MMO Division, Bioware. His name is Ray Muzyka and on the topic of Warhammer Online he had the following to say.
“It’s a really high quality MMO, and it’s one of the highest-rated MMOs of all time. We are really proud of the team that did it. They did an amazing job delivering a really high-quality experience. It’s been very successful; a lot of people have played it. Right now it’s really profitable business unit within my group. I think the team is really focusing on continuing to make sure it’s a stable, high-quality service for the fans who enjoy the universe. It’s neat because,we’ve actually seen more people come into the universe which is fun. We’ve tried some free-to-play models for some of the earlier levels, and I think that’s actually drawing people back in. We have new content planned and all kinds of cool expansions for it.“
I highlighted the parts that should be of interest to everyone. That is all you want to hear when the head of your division talks about your MMO. Warhammer needs to be profitable and doing so could pave the way for an expansion and serve as a rebirth for the game. I think Warhammer Online has discovered the light at the end of the tunnel. I think it is slowly crawling its way out of the doldrums of mediocrity and into the haven of profitability.
Warhammer Online has a pulse, my friends.
And it doesn’t matter whether the game boast 100 servers or 10…as long as they are active and the game is profitable…that is what clears the road for continued development. Yes, some of WAR’s faults really can’t really be undone at this stage. I’m well aware of that and it is something I have come to accept. I never even mentioned some of WAR’s other issues, like the total lack of a real economy to help make the world feel alive.
But all of this pales when compared to one simple idea. If the foundation of a game is enjoyable and rewarding then people will overlook many faults. Mythic is focusing on the right things now and that bodes well for the future of the game. So this is one returning player who is eager to see what lies in wait around the corner. *says a quick prayer for Skaven* Until next time!











