- Publisher : ERS Game Studios
- Release Date : January 2011
- Genre : Hidden Object Adventure Games
- Price: $19.99 for non-members | $13.99 for Big Fish Game Club Members
Review of Shadow Wolf Mysteries 1st part : https://massmultiverse.wordpress.com/2017/09/01/review-of-shadow-wolf-mysteries-curse-of-the-full-moon/
2. Parts of the storyline made no sense – Now remember you are a detective who was called in by the town’s prefecture to investigate the murder. In order to get out of the town and explore the surrounding areas, you have to cut the rope holding up the gate. This made no sense to me. Why not just ask the prefecture to lower the gate for you? Then there is a part in the game where you have to forge a document in order to get into the prefecture’s office, but then the prefecture is there expecting you. What ? It just seemed kind of strange that you would have to resort to such measures as someone who was invited to the town.
3. I knew who the killer was from the start – Okay, that’s exaggerating things a bit. However, I pretty much knew how things were going to turn out after playing the game a short while. Without giving too much away, there is a werewolf, but the killer is human.
4. The ending sucked – The end of the game is unsatisfying. The collector’s edition had bonus game play, and it’s there that you actually get the ending that should have been in the game.
5. The storyline is linearly nonlinear – Parts of the storyline unraveled out of sequence. However, this is a problem with many hidden object adventure games.
Most of my objections have to do with the storyline. Since I write fiction for fun, this is something I pay special attention to. If you don’t really care about the storyline, then yeah it’s a decent game to play. In fact, checking around the Internet, other casual gamers love the hell out of this game. However, Shadow Wolf Mysteries: Curse of the Full Moon collector’s edition gets a low rating from me.