Review of Shadow Wolf Mysteries – end

2. Parts of the storyline made no sense – Now remember you are a detective who was called in by the town’s prefecture to investigate the murder. In order to get out of the town and explore the surrounding areas, you have to cut the rope holding up the gate. This made no sense to me. Why not just ask the prefecture to lower the gate for you? Then there is a part in the game where you have to forge a document in order to get into the prefecture’s office, but then the prefecture is there expecting you. What ? It just seemed kind of strange that you would have to resort to such measures as someone who was invited to the town.

3. I knew who the killer was from the start – Okay, that’s exaggerating things a bit. However, I pretty much knew how things were going to turn out after playing the game a short while. Without giving too much away, there is a werewolf, but the killer is human.

4. The ending sucked – The end of the game is unsatisfying. The collector’s edition had bonus game play, and it’s there that you actually get the ending that should have been in the game.

5. The storyline is linearly nonlinear – Parts of the storyline unraveled out of sequence. However, this is a problem with many hidden object adventure games.

Most of my objections have to do with the storyline. Since I write fiction for fun, this is something I pay special attention to. If you don’t really care about the storyline, then yeah it’s a decent game to play. In fact, checking around the Internet, other casual gamers love the hell out of this game. However, Shadow Wolf Mysteries: Curse of the Full Moon collector’s edition gets a low rating from me.

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Game Review – Harley Quinn’s Revenge

Yes, it is Sunday.  No, I haven’t done a game review in somewhere around a year.  However, hear me out, this is important.

Do not buy the new Harley Quinn’s Revenge DLC for Batman : Arkham City.

Chances are, if you have played Batman: Arkham City, you are in love with the game.  It is a fabulous game.  It is well written.  It deserves to be played.  I would put it in my top 5 list of games I have ever played.  If you haven’t played it yet, buy the game of the year edition and you will get the DLC for free instead of paying 800 Microsoft points for it like I did.

I tend to look at games, and their value, by a certain formula that looks like this.

Gv = $/hr

It’s pretty simple, Gv (game value) = $ (price) divided by hr (hours of fun I have with the game)

I paid around $60 dollars for Batman: Arkham City and I have put somewhere around 40 hours into the game at this point and still have more to play.  I am still enjoying it.  The Gv for Arkham City is currently at about 1.5.  This means I have paid about $1.50 per hour of entertainment.  That’s pretty good.  If I go out to a movie, it will cost me about 10-13 dollars an hour for entertainment.  So with video games, I always feel like I am getting a good deal.

To me, a good game has a Gv under 2.

Now.  Harley Quinn’s Revenge cost 800 Microsoft points.  I went through the entire DLC in 45 minutes.  800 Microsoft points is about $10, giving HQR a Gv of 13.33.  That is worse than going to a movie.  Wait for this one to go on sale, or skip it entirely.

All that being said, there are some good points to the game.  You get the chance to play as Robin outside of the challenge maps, which was fun and I would have enjoyed doing it for longer but wasn’t given the opportunity.

Sorry about all the math.  I’m done here.

Review of Shadow Wolf Mysteries- Curse of the Full Moon

I first learned about the hidden object game Shadow Wolf Mysteries : Curse of the Full Moon collector’s edition while I was downloading a free preview version of a different game. One of the things I like about the BFG game manager is it will suggest games for you to play. Shadow Wolf Mysteries sounded interesting enough, so I went ahead and played it.

Storyline for Shadow Wolf Mysteries : Curse of the Full Moon

Like so many other hidden object games, you play a detective called to a small town where there have been a series of murders. In this case, panic has set in amongst the residents because they think a werewolf is committing the murders. After spending the entire month of October watching zombie movies, this storyline was actually a refreshing change for me.

When the game starts, you meet with Gerard, the town’s prefecture. He catches you up on the events, making sure to tell you he doesn’t believe a werewolf is killing people. Your job is to investigate and find the real culprit behind the murders.

I had a few issues with how the storyline in Shadow Wolf Mysteries: Curse of the Full Moon collector’s edition unfolded, but I’ll talk about those in a minute.

Shadow Wolf Mysteries : Curse of the Full Moon Game Play

Shadow Wolf Mysteries is a hidden object adventure game. In addition to the hidden object puzzles, you have to complete mini-quests to advance further in the game. There is a journal that provides additional information about the plot, an inventory tray to hold objects for later use, and a hint button that recharges after the usual 60 seconds.

I did not experience any problems with the actual game play. Though I had to use the hint button once or twice (mostly out of laziness), I didn’t find the puzzles to be particularly challenging. Then again, I’ve played a lot of hidden object adventure games. But I would say even the non-experienced gamer could get through Shadow Wolf Mysteries: Curse of the Full Moon collector’s edition with little trouble.

The computer graphics were a little off when it came to the characters, but the rest of the game was fine. The music was okay too.

Overall Thoughts on Shadow Wolf Mysteries: Curse of the Full Moon

I didn’t like Shadow Wolf Mysteries: Curse of the Full Moon collector’s edition for a couple of reasons.

1. One of the voice actresses truly sucked – In the game, you meet a fortune teller named Madlen. The actress playing her basically phoned in her performance. Come on now. It’s a video game. You mean you couldn’t spend one day practicing your lines ?

to follow …

Computer Games in the Classroom

If you walk into the modern classroom, you will be hard pressed to find one that is not equipped with at least one computer, if not more. The computer is becoming a permanent fixture in the classroom, and some schools are even giving students laptops to use for school purposes. This is not surprising considering how computer driven our society is, but many parents and grandparents are surprised when they learn that computer games are being used in the classroom.

Video Games for Three-Year-Olds

There are many video games for three-year-olds, including one by Fisher Price that has tots pedal a miniature stationary bike to work the game. But I would advise delaying having your son play video games for at least another year. The American Academy of Pediatrics suggests that children under three shouldn’t spend any time in front of the “screen” (TV or video games), although that may be a bit unrealistic. A recent survey from the Kaiser Family Foundation found that half of all four to six-year-olds play video games, and about 25% play several times a week.

FIFA 18 Review for PS4

Released last week under the shadow of Blast Corps, FIFA 18 may be one of the most overlooked games on the N64 platform. This game has a huge amount of replay potential with the FIFA and the American, British, French, Italian, and German leagues all present. Other features of FIFA Ultimate team 18 include play by play and color commentating by John Motson, 4 player ability, instant replay, and free floating cameras.

Upon first view, FUT 18 is indeed spectacular. The music is on par with that of KI2, and the graphics of the intro are very photo realistic. The game offers 3 modes of play and half lengths from 2 minutes to 45 minutes. If you don’t have it, buy it and profit to buy fifa 18 coins on web sailors like ejuegosdefutbol for monedas fut 18 for exemple  !

Gameplay of FIFA 18 : realism and IA

The game FIFA 18 itself is simply stupendous. The graphics are very realistic by polygon standards, and the action is very realistic : for more read the review of FIFA 18 on socioinfocyber . The play by play can get a bit repetitive, but in all is a welcome addition (especially on a cart). The computer AI is very good ranging from fairly easy to playing vs. Messi or Ronaldo himself. The crowd chants add even more to the realism.

Of all, the best feature is the free cam of the instant replay. The is nothing more gratifying that watching your wingman score a goal, over and over again from every angle. Also, a nice inclusion is the use of the arrow buttons to make crowd sounds after goals…”goaaaaaaaaaaal!

The game isn’t perfect though. The control is a tad sluggish, and powering up shots is inconvenient, but necessary. It would also be nice if the saves didn’t take up as much room as they do. And for some reason, probably do to lisencing, the American players are not present.

The rest of the world is, but the Americans are all fictitious for fifa 18 coins .

Conclusion about this FUT

Graphics : 4.5

Sound : 4.0

Control : 3.5

Fun : 5.0

Fifa coins : great !

Making World of Warcraft Gold, A Quick Tip and guild

One of the secrets to making more World of Warcraft gold is in how you handle the loot you find. Items found come in colors, that is their titles do. Grey items are usually junk, white items are usable by someone for something, then there are the green, blue, and extremely rare purple items.
Check out  http://protein-gold.com/wow/ or  Making Warcraft Gold – 7 Hot Tips / – One of the tips is to sell all your white items on the Auction House. They greys are usually only good to sell to a vendor, but some of the white items will sell for surpising amounts. When you stop by town to dump youir loot from the last few quests you should mail all yoiur white and better items to youir auction house alt to sell.

Study the market for those white items. You’ll find some nice surpises.

Why Bother with a World of Warcraft Guild ?

WoW Guilds are groups of people, in the World of Warcraft, under a common banner, The Guild. Well, duh. People get into guilds, or create them, for the purposes of socializing, finding new friends, getting help with quests, PvP, raids, and more.

Another value of the guild is revenge. Are you getting ganked too much (on your PvP server?) Call in your guild to help out.

Do youi want to run a guild? Are you nuts?  Running a guild is not for the casual player. You will spend a lot of time trying to find like-minded folks and then molding them into a core group which will give your guild life. Not so bad until more an more people just want to do their own thing and the guild starts to fracture. WoW guilds can become great, but it does take hard work and time and dedication to making it great.

Risen Xbox 360 Review – 2

Leveling up earns you “learning points” which you can spend, along with gold, at trainers to increase your combat abilities and learn professions. It’s a strange system to those used to the standard RPG way of advancement or who want instant gratification for gaining a level, but it does work well enough once you get used to the way Pirahna Bytes does things.

risen2

But that’s the hard part: the 360 port of Risen doesn’t do much at all to charm you. Its ugly visuals show that the development team Pirahna Bytes hired to bring the game to the 360 have little experience with it, and the core game’s eventual depth and splendor come far too late – and the hardcore gamers that got used to the rather inaccessible Gothic games are playing the superior PC version anyway. There’s also an overall lack of polish here that will constantly make you question whether that quest objective you can’t find is because of a bug. Eventually I was able to figure things out and the game winds up being surprisingly bug-free, but after the bug-ridden (yet often brilliant) Gothic 3, it was difficult not to expect them. Still, Risen‘s inexplicably obtuse interface for equipment, inventory, quests, and the map seems to bury pertinent info as deep as it can; it almost seems like the developers knew they had to add these features, but wanted to bury them so far down that gamers learned to deal without them.

And let’s face it : FPS and RPG developers from Germany and Eastern Europe often have a habit of doing this. Over there, games are not something to be fed to a player, they’re something to be figured out through trial and error, with the eventual discovery of greatness taking many hours worth of work. If American games are strawberries, theirs are coconuts. And sometimes this formula does work, but often it doesn’t, and here on the 360, Risen fails to make it worth figuring out what makes it a good game.

Can’t there be a balance between spoon-fed objectives that require no exploration, and the kind of open world that gives you no direction at all, even when told to go somewhere and finish a quest ? Developers like Bethesda and Mass effect 2 seem to have found something that works with console RPG fans the best, and if Risen was an experiment to see if they can be pushed further in the direction of discovering the game all by themselves, I think we can call this one a failure.

It’s too bad, because Pirahna Bytes does know how to craft a very interesting world and some deep, interesting RPG systems. The passion they have for their work clearly comes through – but only if you can slog through the tough parts to find the brilliance that’s deep down in a game like Risen. But they just haven’t figured out how to add the kind of intelligent accessibility to their games that keeps it interesting right from the start but doesn’t compromise on the mystery or the discovery. If they ever do manage that, they’ll probably deliver the best effort they’ve ever made, but until then, frustrating games like Risen will continue to be the result.