Review of Shadow Wolf Mysteries- Curse of the Full Moon

I first learned about the hidden object game Shadow Wolf Mysteries : Curse of the Full Moon collector’s edition while I was downloading a free preview version of a different game. One of the things I like about the BFG game manager is it will suggest games for you to play. Shadow Wolf Mysteries sounded interesting enough, so I went ahead and played it.

Storyline for Shadow Wolf Mysteries : Curse of the Full Moon

Like so many other hidden object games, you play a detective called to a small town where there have been a series of murders. In this case, panic has set in amongst the residents because they think a werewolf is committing the murders. After spending the entire month of October watching zombie movies, this storyline was actually a refreshing change for me.

When the game starts, you meet with Gerard, the town’s prefecture. He catches you up on the events, making sure to tell you he doesn’t believe a werewolf is killing people. Your job is to investigate and find the real culprit behind the murders.

I had a few issues with how the storyline in Shadow Wolf Mysteries: Curse of the Full Moon collector’s edition unfolded, but I’ll talk about those in a minute.

Shadow Wolf Mysteries : Curse of the Full Moon Game Play

Shadow Wolf Mysteries is a hidden object adventure game. In addition to the hidden object puzzles, you have to complete mini-quests to advance further in the game. There is a journal that provides additional information about the plot, an inventory tray to hold objects for later use, and a hint button that recharges after the usual 60 seconds.

I did not experience any problems with the actual game play. Though I had to use the hint button once or twice (mostly out of laziness), I didn’t find the puzzles to be particularly challenging. Then again, I’ve played a lot of hidden object adventure games. But I would say even the non-experienced gamer could get through Shadow Wolf Mysteries: Curse of the Full Moon collector’s edition with little trouble.

The computer graphics were a little off when it came to the characters, but the rest of the game was fine. The music was okay too.

Overall Thoughts on Shadow Wolf Mysteries: Curse of the Full Moon

I didn’t like Shadow Wolf Mysteries: Curse of the Full Moon collector’s edition for a couple of reasons.

1. One of the voice actresses truly sucked – In the game, you meet a fortune teller named Madlen. The actress playing her basically phoned in her performance. Come on now. It’s a video game. You mean you couldn’t spend one day practicing your lines ?

to follow …


Computer Games in the Classroom

If you walk into the modern classroom, you will be hard pressed to find one that is not equipped with at least one computer, if not more. The computer is becoming a permanent fixture in the classroom, and some schools are even giving students laptops to use for school purposes. This is not surprising considering how computer driven our society is, but many parents and grandparents are surprised when they learn that computer games are being used in the classroom.

Video Games for Three-Year-Olds

There are many video games for three-year-olds, including one by Fisher Price that has tots pedal a miniature stationary bike to work the game. But I would advise delaying having your son play video games for at least another year. The American Academy of Pediatrics suggests that children under three shouldn’t spend any time in front of the “screen” (TV or video games), although that may be a bit unrealistic. A recent survey from the Kaiser Family Foundation found that half of all four to six-year-olds play video games, and about 25% play several times a week.

FIFA 18 Review for PS4

Released last week under the shadow of Blast Corps, FIFA 18 may be one of the most overlooked games on the N64 platform. This game has a huge amount of replay potential with the FIFA and the American, British, French, Italian, and German leagues all present. Other features of FIFA Ultimate team 18 include play by play and color commentating by John Motson, 4 player ability, instant replay, and free floating cameras.

Upon first view, FUT 18 is indeed spectacular. The music is on par with that of KI2, and the graphics of the intro are very photo realistic. The game offers 3 modes of play and half lengths from 2 minutes to 45 minutes. If you don’t have it, buy it and profit to buy fifa 18 coins on web sailors like ejuegosdefutbol for monedas fut 18 for exemple  !

Gameplay of FIFA 18 : realism and IA

The game FIFA 18 itself is simply stupendous. The graphics are very realistic by polygon standards, and the action is very realistic : for more read the review of FIFA 18 on socioinfocyber . The play by play can get a bit repetitive, but in all is a welcome addition (especially on a cart). The computer AI is very good ranging from fairly easy to playing vs. Messi or Ronaldo himself. The crowd chants add even more to the realism.

Of all, the best feature is the free cam of the instant replay. The is nothing more gratifying that watching your wingman score a goal, over and over again from every angle. Also, a nice inclusion is the use of the arrow buttons to make crowd sounds after goals…”goaaaaaaaaaaal!

The game isn’t perfect though. The control is a tad sluggish, and powering up shots is inconvenient, but necessary. It would also be nice if the saves didn’t take up as much room as they do. And for some reason, probably do to lisencing, the American players are not present.

The rest of the world is, but the Americans are all fictitious for fifa 18 coins .

Conclusion about this FUT

Graphics : 4.5

Sound : 4.0

Control : 3.5

Fun : 5.0

Fifa coins : great !

Making World of Warcraft Gold, A Quick Tip and guild

One of the secrets to making more World of Warcraft gold is in how you handle the loot you find. Items found come in colors, that is their titles do. Grey items are usually junk, white items are usable by someone for something, then there are the green, blue, and extremely rare purple items.
Check out or  Making Warcraft Gold – 7 Hot Tips / – One of the tips is to sell all your white items on the Auction House. They greys are usually only good to sell to a vendor, but some of the white items will sell for surpising amounts. When you stop by town to dump youir loot from the last few quests you should mail all yoiur white and better items to youir auction house alt to sell.

Study the market for those white items. You’ll find some nice surpises.

Why Bother with a World of Warcraft Guild ?

WoW Guilds are groups of people, in the World of Warcraft, under a common banner, The Guild. Well, duh. People get into guilds, or create them, for the purposes of socializing, finding new friends, getting help with quests, PvP, raids, and more.

Another value of the guild is revenge. Are you getting ganked too much (on your PvP server?) Call in your guild to help out.

Do youi want to run a guild? Are you nuts?  Running a guild is not for the casual player. You will spend a lot of time trying to find like-minded folks and then molding them into a core group which will give your guild life. Not so bad until more an more people just want to do their own thing and the guild starts to fracture. WoW guilds can become great, but it does take hard work and time and dedication to making it great.

Risen Xbox 360 Review – 2

Leveling up earns you “learning points” which you can spend, along with gold, at trainers to increase your combat abilities and learn professions. It’s a strange system to those used to the standard RPG way of advancement or who want instant gratification for gaining a level, but it does work well enough once you get used to the way Pirahna Bytes does things.


But that’s the hard part: the 360 port of Risen doesn’t do much at all to charm you. Its ugly visuals show that the development team Pirahna Bytes hired to bring the game to the 360 have little experience with it, and the core game’s eventual depth and splendor come far too late – and the hardcore gamers that got used to the rather inaccessible Gothic games are playing the superior PC version anyway. There’s also an overall lack of polish here that will constantly make you question whether that quest objective you can’t find is because of a bug. Eventually I was able to figure things out and the game winds up being surprisingly bug-free, but after the bug-ridden (yet often brilliant) Gothic 3, it was difficult not to expect them. Still, Risen‘s inexplicably obtuse interface for equipment, inventory, quests, and the map seems to bury pertinent info as deep as it can; it almost seems like the developers knew they had to add these features, but wanted to bury them so far down that gamers learned to deal without them.

And let’s face it : FPS and RPG developers from Germany and Eastern Europe often have a habit of doing this. Over there, games are not something to be fed to a player, they’re something to be figured out through trial and error, with the eventual discovery of greatness taking many hours worth of work. If American games are strawberries, theirs are coconuts. And sometimes this formula does work, but often it doesn’t, and here on the 360, Risen fails to make it worth figuring out what makes it a good game.

Can’t there be a balance between spoon-fed objectives that require no exploration, and the kind of open world that gives you no direction at all, even when told to go somewhere and finish a quest ? Developers like Bethesda and Mass effect 2 seem to have found something that works with console RPG fans the best, and if Risen was an experiment to see if they can be pushed further in the direction of discovering the game all by themselves, I think we can call this one a failure.

It’s too bad, because Pirahna Bytes does know how to craft a very interesting world and some deep, interesting RPG systems. The passion they have for their work clearly comes through – but only if you can slog through the tough parts to find the brilliance that’s deep down in a game like Risen. But they just haven’t figured out how to add the kind of intelligent accessibility to their games that keeps it interesting right from the start but doesn’t compromise on the mystery or the discovery. If they ever do manage that, they’ll probably deliver the best effort they’ve ever made, but until then, frustrating games like Risen will continue to be the result.

Risen Xbox 360 Review

If you’ve been itching for another game like Fallout 3 or Oblivion on 360, a few developers have offered up some options, but none have quite hit the mark. If you’ve kept an eye on Risen, it might fit the bill – but I hope you’re ready for a deep and yet deeply flawed, rewarding but also excruciatingly frustrating game. German developer Pirahna Bytes split with their previous publisher JoWood and didn’t get to keep the license to their Gothic franchise, so they’ve partnered with Southpeak Interactive and have started over with a whole new intellectual property, Risen. But veterans of their games will notice quickly that this could have easily been a Gothic spinoff or sequel, as Pirahna Bytes’ signature style of RPG will be immediately familiar to anyone who’s played their past games.


Risen has you playing a nameless stowaway that shipwrecks on a jungle-filled volcanic island named Faranga. After a brief scramble to find food and the most basic of weapons, you begin on a journey to help the inhabitants of the island and solve the mystery of why temples and catacomb entrances started popping up from underground and spewing forth all kinds of otherworldly creatures.

The action is in real-time as it is with most western RPGs nowadays, but you’ll quickly find that early on, the combat is clumsy, frustrating and shallow – yep, just like it often was in Gothic. Eventually it improves, but in Risen it lasts even longer than in past games, because you don’t even start to work on becoming a warrior, archer or a mage until you’ve spent quite a while in the game. Until that point, you’ll be forced to endure many RPG-stereotype side quests and more than a few deaths at the snout of the stereotypical annoying Pirahna Bytes enemies: wolves and boars.

The fact that the protagonist makes fun of NPCs who can’t protect themselves from woodland creatures is only a small consolation to gamers who are sick of these kinds of quests, especially since the developers then make you go and kill them anyway. (If you’re going to make fun of it, at least make it seem like it’s beneath us. Then again, the main character did just wash ashore with nothing but the soggy shirt on his back.) And if you yourself get killed while flailing around trying to fight off a couple of wolves at once, no amount of jokes will make this experience fun. Early on, fights are tougher than you might think, too, especially when you find out that popping into your inventory to drink a potion doesn’t pause the game.

Eventually the experience picks up as you learn to endure the ridiculous interface and get some decent equipment buckled onto your nameless hero. It is nice to see that when you choose one of the three factions that locks you into a “class”, the rest of the populace recognizes you as being part of that group – and you can quickly make enemies that way, too. It extends a system started in the Gothic games that never quite got it right, but here it does seem to work better. Even the equipment you wear sort of identifies you with a group.

Ninja Gaiden II Review – 2

As you progress through 14 breathless chapters, you’ll gain new abilities, weapons and magic—yup, Ninpo is still your go-to offense if you wish to quickly clear a room. The Dragon Sword is your old stand-by, but some new blood-letters are hard to resist. Our new fave, a sharp set of foot and hand claws, offer an organic fighting experience, as these extensions of your limbs make you feel like Wolverine’s worst nightmare. Ryu’s also equipped with a nice array of projectiles that come in super-handy for those hard-to-reach foes.

The default Shurikens are about as damaging as a mosquito bite, but the bow and arrow and exploding throwing knives are highly effective. Using money at the blacksmith’s shop will allow you to upgrade many of your death-dealers, and this is probably the single most important reason to play through the game multiple times. Each weapon offers a truly unique feel and gameplay experience, and although you’ll want to experiment with them all, you won’t be able to max each one out in a single go-round. Don’t be surprised if the allure of powering -up your staff to maximum skull-crushing potential lures you back to Ryu’s fantasy-meets-sci-fi world.


NG2 also serves up some of the coolest baddies we’ve ever seen. Sure, the boss battles have always been a hallmark of the series (and they don’t disappoint here), but even the low-level menaces are a sight to behold—and a bitch to take down. Every enemy, from the various versions of the Black Spider Clan ninjas to the grotesque hordes of fiends, is an absolute blast to face-off against. Of course, the hardcore challenge is still a big part of the NG experience, so don’t expect—even on the easiest mode—to breeze through this one. Bosses will take up to an hour (an multiple attempts) to defeat, and even smaller enemies bring the pain. In fact, NG2 has given your blade fodder a new defensive tactic to take you out; once wounded, many baddies will charge you or explode in an attempt to take you to hell with them. Being chased by a purple, goo-spewing demon-dragon-thingy—whose clawed paw we’d just severed—was just one of several encounters that had us fearing our downed opponents as much as the able-bodied ones.

Whether you’ve been slaying fiends for years or are just learning the power of Ninpo, it doesn’t matter; Ninja Gaiden 2 is a game all action fans should spin in their 360s. Be prepared for gore like you’ve never seen; blood flows like an over-active geyser and limbs fly like fleshy confetti. The difficulty is also nuts—you will toss your controller…several times. But, if these elements don’t dissuade you, don’t let our earlier complaints keep you away either. It doesn’t pack the knock-your-socks-off punch of the original, and some of the design feels dated, but despite these flaws, NG2 is still an amazing ride.